Its the way a characters eyes fall to the floor.
Its how Laras fingers choke her pistol grip.
If details bring a story to life,Rise of the Tomb Raideris as vital as they come.

Credit: Crystal Dynamics
This comes in handy when youre trying to find new paths or are struggling with a tough puzzle.
However, just because you could see the parts involved doesnt mean the puzzle is solved.
Dean Takahashi, GamesBeat (91/100)
Youll do a huge amount of climbing in the game.
And as I mentioned, its kind of fun.
But it gets old.
And I always feel a sense of deja vu.
It reminds me of Nathan Drake, climbing the buildings and rooftops of theUnchartedtitles.
When you walk along ledges and almost fall off, it feels likeUncharted.
AndUncharteditself can feel likeRaiders of the Lost Ark.
The secretive Trinity organization reminded me of the sinister secret society inUncharted 3: Drakes Deception.
When I get these feelings, it makes me feel like adventure titles are derivative.
Lucy OBrien, IGN (9.3/10)
Laras means of traversing her world has also been expanded upon.
But there is a satisfying crunch and ferocity to it that means it is rarely less than entertaining.
Justin Towell, GamesRadar+ (4.5/5)
And that beauty is electrifying.
Rays of light pierce dust-laden air in the devilishly macabre tombs.
She is a child of the 90s, after all.
The overarching story lacks the drive of the first game, and comes off flat in its grandest arcs.
Rise of the Tomb Raider, from Crystal Dynamics, is now available.