Players control Kaitlin Greenbriar, returning to her family home from college on a dark and stormy night.
To know anymore would ruin the experience, becauseGone Homeis all about those discoveries.
Gone Homes brilliant set-up also (slight spoilers follow) crafts an unexpectedly spooky adventure.

Thunder booms outside as players navigate the house, floorboards creek, doors squeak, and windows rattle.
Kaitlin is the conduit by which the rest of the Greenbriars collective tales are told.
